Job
- Level
- Experienced
- Job Field
- Embedded, Games
- Employment Type
- Full Time
- Contract Type
- Permanent employment
- Location
- Vienna
- Working Model
- Onsite
Job Summary
In this role, you will develop software for programming GPU and display pipelines in embedded systems, collaborate closely with hardware and software teams, and optimize real-time applications using modern graphics APIs.
Job Technologies
Your role in the team
- Lead or participate in the design and architecture of system software in both prototype and shipping consumer products.
- Implement and maintain software to efficiently program GPU and display pipelines in a compute-constraint embedded environment.
- Collaborate with adjacent teams such as SW operating systems, embedded browser, apps, CV and hardware teams to ensure efficient use of graphics/display hardware available on a purpose-built device.
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Our expectations of you
Education
- Bachelor's Degree in a relevant technical field such as computer science or electrical engineering or equivalent years of experience.
- Advanced degree in a relevant field such as computer science or electrical engineering.
Qualifications
- Proficiency in system-level programming on a Linux-based operating system.
- Software development process skills including: source control, bug tracking, and design documentation.
- Excellent written and verbal communication skills.
- Strong analytical and software debugging skills.
- Proficiency in programming C and C++ on Linux.
- Interest in working with embedded and resource-constrained systems.
- Contributions to an open source system/graphics software project (e.g., Mesa, Linux DRM).
Experience
- Experience with GPU architecture; programming, debugging and optimizing real-time graphics workloads.
- 4+ years of experience with software development in at least one of these areas: compositor development (e.g., Wayland protocol, Weston, etc.); XR runtime software development (OpenXR or similar); game render engine development; Linux system software programming; Linux display or GPU driver development.
- Experience with one or more graphics APIs such as Vulkan or OpenGL.
- Experience with debugging and optimizing mobile GPU workloads.
- Experience with the implementation of Khronos standards such as OpenXR, Vulkan or similar.
- Experience with the Linux display driver subsystem (drm, KMS).
- Experience with embedded display hardware.
- Experience with a modern graphics API (i.e., Vulkan).
- Experience with a specific XR hardware system and its graphics/display hardware components.
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We believe that the camera is one of the most important tools for communication and self-expression. We are dedicated to creating new and innovative ways to improve the way people communicate and share their lives with others.
Description
- Company Type
- Established Company
- Working Model
- Hybrid, Onsite
- Industry
- Internet, IT, Telecommunication
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